This exactly. As much as I love the relatively extreme lewd content of this game, I also admire how much the game is an actual game, where the player has to strategize, stick to their playstyle and establish a rhythm to their run in order to succeed. A lot of games here are so obvious in their ways to progress: either visit a certain area X times and give naïve answers to questions asked by sleazy NPCs, or lose a battle X times to see a GOR, or go to sex shop, buy a dildo, train for X evenings and then ask for a job in a brothel. Here, you need to really scratch your head and build patiently, either a frigid Amazon or a dick-crazy slut. At the moment, the 3 side jobs implemented already offer a solid balance for slut runs. You can take these 3 jobs on the same day and still have some energy left to subdue one or two corridors. While tempting, too many side jobs available would mean that eventually the player would have to choose whether they will play a naughty nurse, a waitress and a stripper today or a gloryhole operator, golden shower taker and a gym rat or a voluntary medical experiment subject, anatomy lecturer.... It would just be too much stuff to do and at an overall view, the entire in-game world might start coming apart at the seams, becoming either a collection of loosely connected lewd scenes or a multi branching VN, just like these several notable projects that got bogged down in side quests, wardrobes, transformations and pregnancies.KP isn't a CG hunt or a simplistic RPGmaker bullshit excuse of a game. There's an intended flow to the game, balance is an actual consideration.
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